Topic: S&D objects that can not be blown

Found 1 so far:

<NAME>[Dsgenrtr1] -- Portable generator S&D Desert</NAME>
        <TYPE_ID>11309</TYPE_ID>

Cannot be blown by satchel even when set to team 2.

It appears there is a explosion sound but no destruction.

Re: S&D objects that can not be blown

We have had a few other glitches like this, could you possibly check out the other objects and tell us which ones have similar glitch if any.

Psyphon Modeler | Coder | Level Design

Re: S&D objects that can not be blown

Cheers Gen' will sort it.

It's what you do that makes you what you are, not what you say you do.  Going without, teaches you how to handle the disapointments in life, getting everything does not.  When confronted with a issue, use this philosophy. First time = could be an accident, Second time = it's coincidence, Third time = take enemy action.
http://www.lel-industries.com/images2/GB1-sig.jpg

Re: S&D objects that can not be blown

I found only two S&D objects that did seem to cause trouble.


1. is above [Dsgenrtr1] -- Portable generator S&D Desert TYPE_ID>11309

it will explode, be regarded as dead, but still be visible as if it was intact.


2. is the [Ship01] -- Cargo Ship w Interior S&D <TYPE_ID>11210

it will explode right from the start by itself.

http://artxchanger.com/index.php?option … ;Itemid=29

is a testmap with all 17 or so S&D objects. They will explode after 10 seconds. The ships will selfdestruct with the start of the map.

So those 2 should be the answer.

Re: S&D objects that can not be blown

OK, Gen' This is great stuff.
The ship was fixed last week, but the rest is good info.  Thank you.

It's what you do that makes you what you are, not what you say you do.  Going without, teaches you how to handle the disapointments in life, getting everything does not.  When confronted with a issue, use this philosophy. First time = could be an accident, Second time = it's coincidence, Third time = take enemy action.
http://www.lel-industries.com/images2/GB1-sig.jpg

Re: S&D objects that can not be blown

Ah, I thought you meant they were exploding by themselves??? now I see that you are deliberately 'killing' them Duh, ok. no probs, will attend to the generator. smile

It's what you do that makes you what you are, not what you say you do.  Going without, teaches you how to handle the disapointments in life, getting everything does not.  When confronted with a issue, use this philosophy. First time = could be an accident, Second time = it's coincidence, Third time = take enemy action.
http://www.lel-industries.com/images2/GB1-sig.jpg

Re: S&D objects that can not be blown

Ok, I fixed the generator, but was still getting an onscreen message telling me that there was an item not destroyed.
It appears that the test on whether they were alive or dead was being done too quickly, (i.e. whilst they were in the transition between alive and dead), by waiting a few seconds I had a different result.....and to do this I modified your code slightly, see what you think.

;
;   Testing for S&D objects  GenElec 10/ 2008
;
if never then
    set(v1,0)
    set(v2,0)
endif

if ontick(20) and never then
    GLOOP Objects
        killssn(item)
    END
endif

if ontick(30) and never  then
    GLOOP Objects
        if ssndead(item) then
            text#("Destroyed",item)
            inc(v1)
        endif
        if ssnalive(item) then
            consol#("Problem with item:",item)
            inc(v2)
        endif
    END
text#("Number of items destroyed ",v1)
text#("Number of items NOT destroyed ",v2)
endif

Just thought.....I never tried it on the original PFF, let me know what you get. smile

It's what you do that makes you what you are, not what you say you do.  Going without, teaches you how to handle the disapointments in life, getting everything does not.  When confronted with a issue, use this philosophy. First time = could be an accident, Second time = it's coincidence, Third time = take enemy action.
http://www.lel-industries.com/images2/GB1-sig.jpg

Re: S&D objects that can not be blown

Fixed:
- Portable generator now exploding
- ship now does not self destruct anymore

Tested with the sample map and it looked all good.

Last edited by GenElec (2008-10-19 03:54:03)